Radiance, Instance Gear, and Experience- Is any of it working?

Firstly I’ll apologise unreservedly for this being the first post for 2 months. We have had a crazy busy time at work, and indeed at home with a few new ventures, and on top of it all baby dwarf is teething. We have had some time to play, but that’s been it really not really much time to devote to writing new posts, or finishing half done ones, even though I have wanted to. However, time to start and try to set that straight.

Last night I logged into the main kin we are in outside of the Khazad Guard, to check my post on those characters. A friend asked if I fancied doing an instance for old-time sake and I said why not. It was pretty late but we got a team together and an odd random member from outside the kin, and decided to do Grand Stairs. In the short period of milling around we were discussing the new armour sets and radiance removal and a few people said they didn’t like the radiance removal, their logic being that possession of enough radiance gear meant that you knew players were experienced. Now I don’t necessarily agree with this but we were about to set off so I said I wasn’t so sure, and off we went. But this got me thinking over this debate that has raged on the forums and lord knows elsewhere for ages, because Radiance gated an instance until you had the relevant experience and gear, and the acquisition of the gear would ‘train’ you as part of a team and give you that experience, but the system was flawed and we have moved away from that, to a system that to my mind added some flexibility in, but does neither of these initial goals. Anyway, if you want to read a potted history it is written down here by Haakon and very well at that, and I agree wholeheartedly with him.

Now Ironically our PUG joining champion proved my reservations about the whole system as it currently stands, and how it actually does not teach folks to play their class or give them experience. To cut a long story short, when it came to the final boss the leader asked the champ to tank the archers and the warden the boss, the champ expressed reservations about tanking the archers, and basically couldn’t/didn’t leaving myself and the minnie to try to heal, whilst we swapped agrro from them to me on my captain. Now the silly thing is, this champ had some decent gear, was level 65, so if the theory purported was true he should be experienced right? Well, no, because basically he had probably just run GS and Sword Halls a load of times, and even then seems only to have got through them as you can easily run these with fewer players than necessary, especially above level, so probably got carried by some groups, like ours. I suspect anything requiring a degree of proficiency like Forges or Dark Delvings will never get touched by such players, indeed why would most players focused on endgame gearing up bother when they will soon work out which single instance to grind.

Now the old system of each instance dropping a coin for a specific armour piece, prevented this, and also made sure that someone wearing a full set of gear had seen the variety of fights and strategies required, and probably tried a few of the variations of role their class may be asked to play. The draw back…. well lets just say I did enough Fil Gashans, watching others who had barely run it win, to last a lifetime before I finally got those gloves. I always wondered why under this system every player couldn’t get a coin/token, yet it require 3-5 of them to pick up the armour, surely this would have addressed the biggest complaint?

The new system meant there was always a reason to help, you could always go into any instance to earn some points for whatever armour piece you needed, however it seems all anyone wanted to do was run Grand Stairs, and then with Mirkwood Swordhalls. So; so much for variety and experience.

I don’t think radiance was the answer. I think a deed gated system if a far more appropriate method, and hopefully similar to the Helegrod system, though that too has its grind flaws. If in the new instances there is a deed to kill/complete both 3 mans, and both 6 mans before you enter the raid, then that as far as I am concerned is not a bad idea. It provides the complete story, and opportunity to refresh skills and get an idea of what you may face in the raid, and you can begin to build up your gear for the raid, and the barter system will hopefully mean it is possible to vary the way you acquire these pieces for folks with less time such as myself and Emma. Of course, it will inevitably mean that in a few months time one or two of these will become grind fests, because that’s the way min-maxers often work, but maybe if they add some nice jewelry drops to all 4 instances, then this will encourage folks to keep up a variety?

Anyway, I suspect they are not quite there yet, but I am optimistic it is getting nearer where it should be, and look forward to the new content!

P.S: If you were thinking, this pictures were a bit random and irrelevant, then well spotted. It was a wall of text I had nothing relevant to put with it, so I thought what the hell… love that shadowwy picture of Izbaruk though!

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Posted on February 12, 2011, in Game Ideas and Suggestions, Thoughts and Musings. Bookmark the permalink. 6 Comments.

  1. You hit the nail on the head. Yes the old system (1 armour token per run) was unfair. Changing it to medallions was the worst Turbine could have done. The way you suggested above would have addressed it well. Another way would have been to take radiance out of armour (still keep it in game) but place it as a continuing deed on the character. A person that is a Hero of Middle Earth and has seen and fought against the evils and defeated certain bosses would have a natural aura that inspires others. This is the radiance i would have liked. Each boss killed (1 time only) would have added to this radiance. Starting with Sambrog and ending (at this time) at the LT of BG. So a character would have had to have killed almost all bosses ingame to date inorder to do LT HM successfully. This would address the gating and the experience characters should have about their class.

    regards
    Harledir (Snowbourn – Officer of United Kingdoms)

  2. I’ve frequently seen radiance described as a gating system designed to ensure that players had some skill prior to entering raids. That is an incorrect generalization.

    Radiance was specifically put into the game to create one large Moria Instance/Watcher raid – nothing else. The Watcher was always described as one large raid which required you to down the bosses in the Moria instances to obtain the radiance required to face him.

    So, whether you like radiance or not (I don’t), it was NEVER designed as a general skill gating system.

    • I have heard so many theories it untrue, I remember reading about it on the forums with moria, but for myself can’t remember with any certainty what its definate intent was, only what people now talk about, so I suppose this is what I’m addressing, the current debate I hear.

      If what you say was the sole intention then its even more ridiculous, as it actually forced you to defeat the moria bosses numerous times, when really a simple deed would have done the job from the get go, from both a story and ‘grand instance’ point of view.

    • Based on that Dev diary just released, seems like none of anyones assumptions were correct.

  3. I don’t agree with the deed system either. With the deed system it only requires a single trip to each dungeon.

    If you listen to Episode 14 of TTPalantir we get into a discussion on this very topic and offer a system that’s a fair bit more elegant than anything else I’ve seen or heard sugggested as a replacement for the current system of getting armor/gating.

    • I suppose that depends on what you want your gating to do. Emma and I both do not have a time we can definately attend kin runs yet, and I detests PUGS, so even a single trip to each dungeon isn’t an easy task.

      Thats not to say one trip should earn you all your armour, but, I don’t think a final raid should be buried so deep that only individuals a host of free time get to do it.

      I’l have a listen a work this week, but is this the usual length from you guys… I only work 7.5 hours a day! 😀

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